R6 last Update, and free event  .
During this period, I worked on many landmark assets-props (Architectural modules, road fragments, Parasites, Props and Vehicles), some Level-art, and some materials and textures, and a lot of optim. Nothing could have been possible without the hard work of the best folks of the Rainbow 6 map Dev team.
Huge credits to Yannick Quer and Olivier Couture (Technical direction), Alina Ivanchenko (Texturing), Carl Bouchon, Patrick Chamberland (and all the Lighting Team), Ariel Rubin (LA), Phillippe-Olivier Daoust (LA) Mélanie Pouliot (LA) and many others, and of course the artistic direction of Gregory Fromenteau and Sebastien Lesvesque as Production Manager.